#Command and conquer 3 patch ruined campaing upgrade
Rate of fire with Railguns upgrade reduced by 35% but attack power increased proportionally. Battle Base Repair Drones changed to work like all other Repair Drones. Rig: Acceleration and deceleration times reduced, making the unit more maneuverable.Harvester: Attack power increased by 300%.Turret turn rate and pitch rate increased, improving the APC's ability to fire on fast-moving aircraft. Turret turn rate and pitch rate increased, improving the Pitbull's ability to fire on fast-moving aircraft. Grenadier Squad: Speed increased by 20%.Missile Squad: Speed increased by 20%.Foxholes no longer eject infantry units until the Foxholes are destroyed. Dig In ability cost/buildtime reduced to 100/5, now causes the Riflemen Squad to begin building a Foxhole immediately at its location. Rifleman Squad: Speed increased by 20%.Visceroids are now punishable by crushing.Defensive Tower tech structure's attack power increased by 60%.Tiberium Spike tech structure's income increased by 66% to 25 credits per unit of time.Specifically, the amount of Ground Control gained by building a Nod Crane or Scrin Foundry has increased by 50%. Standardized the amount of Ground Control provided by a GDI Crane, Nod Crane, or Scrin Foundry.This means such units will take longer to regain stealth after attacking or being detected. Re-stealth time doubled for units that do not have innate stealth effects, such as units affected by Nod's Cloaking Field.As a result, the radius on all aircraft production structures has increased. Standardized repair radius on all structures.This means vehicles with lower maximum health will be repaired faster. Rate of repair is now constant, rather than a percentage based on the vehicle's total health. Repair Drones for all sides can now repair vehicles that are under attack.Specifically, the Nod Emissary and Scrin Explorer now move 50% more slowly to match the GDI Surveyor. Standardized the speed of GDI Surveyor, Nod Emissary, and Scrin Explorer base expansion units.GDI Engineers, Nod Saboteurs, and Scrin Assimilators now capture enemy structures or repair allied structures as soon as they reach the edge of the structures.GDI Refinery, Nod Refinery, and Scrin Extractor sale price reduced by 70% to 300 credits.Specifically, the Scrin Harvester is now slightly more maneuverable than before. Standardized all Harversters' speed and turn rate. GDI, Nod, and Scrin harvesters' cost/build time increased by 40% to 1400/14.CANNON weapons, such as those found on the GDI Predator Tank and Nod Scorpion Tank, now cannot miss against moving enemy vehicles.GDI Commando, Nod Commando, and Scrin Mastermind units can no longer be crushed by enemy vehicles.Infantry attack range bonus while garrisoned reduced by 25%.This change makes infantry slightly less vulnerable to Nod Shadow Teams in particular GDI Commandos and Sniper Teams, Nod Commandos, and Scrin Buzzers are still highly lethal against enemy infantry. Infantry armor penalty to SNIPER damage removed.This change means infantry are less vulnerable to tank shells and similar weapons.
All other infantry resistance to CANNON damage increased by 25%. This affects GDI's Zone Troopers and Commando, Nod's Black Hand and Commando, and Scrin's Shock Troopers and Mastermind.
These include: Power Plants, Reactors, Tiberium Silos, Barracks, Hands of Nod, and Portals. Some structures on each side no longer provide Ground Control for base expansion.The following balance changes are intended to enable a more diverse set of viable strategies for both casual and competitive play, and to further ensure that the forces of the GDI, the Brotherhood of Nod, and the Scrin are evenly matched as the Tiberium Wars rage on. Fixed a team exploit in which the Nod Cloaking field support power could be used to make infantry units inside of allied GDI APCs gain stealth.It is no longer possible to stall an online multiplayer match by repeatedly pressing the Capture Screenshot hotkey.Units affected by the Scrin Mothership's Catalyst Cannon now lose their explosive properties if teleported via the Teleport Units ability or the Wormhole support power.Observers of multiplayer matches can no longer use hotkeys to affect spectated players' production queues.Fixed an exploit in which players could use GDI Engineers, Nod Saboteurs, or Scrin Assimilators to capture enemy structures without moving the units over to those structures.This patch for Command & Conquer 3: Tiberium Wars fixes several exploits and bugs, makes balance changes across all three sides, adds four new multiplayer maps and assorted user interface enhancements, and more.